Mesh typeface’s original drawing comes from a sculpture of a hybrid furniture. As Jean Alessandrini announced in his Codex 80, this computrice refers to the early typefaces legible by machines. An aesthetic that was taken up and digested by science-fiction at the time. At the beginning, Mesh was draw in 3D as sculptures for a video game at the occasion of the revue No2. Geometric city. It’s the identity character of this issue. Having as basic principle in our video game to be able to stand up, Mesh typeface populates the world of Vasarely with its letters and can be read as a 3D type specimen in the virtual world of Diorama No.2. where each part of the quote from Vasarely were transform into situation of game design. We can see it evolve under many seams: gigantic, luminous, material to construct buildings, ceilings, etc. It is by using the same vanishing point to shoot that we obtain the .otf version of 2D Mesh. This sense of perspective, reminiscent of its 3D object history, allows us to benefit from a wide variety of bevels, reflecting the concerns for a systematic modernism, exacerbated and absurd. You can enjoy a 2D and a 3D version that we sell together as a same typographic project.
Marie-Mam Sai Bellier (Diorama Type Partners), 2019-2023
Clément Lemaire and Baptiste Poligné
OTF, TTF, WOFF, WOFF2, BLENDER
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Individual Style From €100,00 (1 style + 3D included)
Revue Diorama No.2, Geometric City